Pirate Pepperbeard and the Great Spice Heist: Ahoy! 'The Ginger Piglet' has been captured by the scurviest, stinkiest and spookiest soul of the seven seas, Pirate Pepperbeard!  With his clumsy crew-of-two, 'Heave' and 'Ho', these putrid pirates have a dastardly plan to plunder the spectacularly valuable spices of Kew, and then the world! But we have luck on our side...
The Perils of Poisonous Plants at Kew:Commissioned by Kew Royal Botanical Gardens, this family theatrical adventure and hunt was played by over 800 audience a day for three weeks, and was in Time Out's Top 10 family activities in London.
 The Knucker of Knucker Hole: Commissioned by West Sussex County Council; an audio adventure that premiered on a steam train! With original music by Jon Boden.
 The Seed: Part immersive theatre and part online mystery, The Seed was a real-world treasure hunt of the grandest proportions. An Olympic 'Inspire' marked project commissioned by the Great Gardens of Sussex and West Sussex County Council.
Jack and the Beanstalk: Created as a co-production with Southwark Playhouse and written by Toby Hulse. Fictional theatre company Box of Delights need the audience to help them impress the panto inspector and create the best Jack and the Beanstalk ever!
A Little Neck: Commissioned by Historic Royal Palaces and in association with Oxford Brookes University, Goat and Monkey brought Hampton Court Palace to life in a promenade performance plunging the audience into the dark heart of Henry VIII's turbulent court.
The Juniper Tree: The winner of the Southern Comfort Commission, The Juniper Tree transformed village halls into a magical woods in a production for families.
Reverence A tale of Abelard and Heloise: A site-sympathetic and promenade production. Deep beneath London Bridge station, in the blackened heart of catacombs long forgotten, shadowy figures lurched from the gloom to enact an ancient tragedy, the tale of Abelard and his Heloise.
The Ghost Sonata: A site-sympathetic and promenade production at Trinity Buoy Wharf, the immersive design invited audience into a world within a world, to witness the despair of its grotesque inhabitants.