Joel Scott

 

JoEL SCOTT
Creative Director of Theatre, mr, vr and immersive experiences.

I am an award winning theatre director and creative director of VR, XR, MR and immersive experiences with a history of working as part of world-building design teams.

I was at the heart of immersive theatre's re-emergence in the early 2000's co-directing the very first pieces of work with Punchdrunk and then starting my own immersive company Goat and Monkey. My 25 years of award winning immersive experiences nationally and internationally, has led to my increasing specialism in combining the live experience with video game crossovers including; live missions, game play and encouraging repeat playability in audiences.

I have created a diverse portfolio of theatre productions nationally and internationally for Goat and Monkey and others. Projects include; 'Get Punked' a VR Game in collaboration with Storyfutures, BBC and the BFI, 'Flood' a large-scale immersive performance with 300 actors, pyrotechnics and aerial theatre across 100 000 sq ft, an immersive version of 'A Midsummer Night's Dream' in Shanghai with live digital links and simultaneous performances happening on the London Southbank, and 'The Seed' a real-world treasure hunt combining live immersive shows with an online alternate reality game played by 80 000+ people across the globe.

Since 2016 I have worked on several projects with Punchdrunk International combining AAA game companies' IP with innovative live experiences and missions. I specialise in championing the vision of the Artistic Director, leading agile teams of designers, producers and creatives to build complex worlds and experiences from the ground up.

Since 2021 I have been creating more work with XR and VR studios, as an ideator, writer and live action director. Most recently I consulted on immersion in MR for a project with a major film production company.

I also coach pole vault on a Saturday.

Associate director, creative lead. punchdrunk international (NDA)

Since 2016 I have been combining AAA game companies' IP with innovative live experience. I specialise in working with the vision of an Artistic Director/game lead and champion this vision with a small team of designers, producers and creatives to build complex worlds from the ground up in the form of decks/GDD's.

As part of this project I worked with an external software company learning to code using visual scripting for two years. Since then I have started to learn Unreal Engine 5 Blueprints.

Get punked! VR. creative director. Visualise Vr.

Festivals: Story Trail, toured UK 2022, 9 days residency at BFI IMAX.

Studio: Visualise

Partners: StoryFutures / Story Trails / BFI / BBC

Tech: Interactive VR Experience using 360 film / VR Unity / POI’s / 3Dscans using Reality Capture / Photo Scanned Point clouds.

flood. xr.Director of live action. megaverse studio

Festivals: Cannes XR Marche Du Film Development showcase/ Electric dreams Adelaide.

Studio: Megaverse

Partners: Creative XR / Digital Catapult / ACE / BFI.

Tech: Live Mocap performers / Audience Live Tracked in Vive Headsets / Digitally mapped props / Live audio feeds.

We Alone. XR. Director. Goat and Monkey.

Studio: Goat and Monkey + Megaverse

Funder: Arts Council England

Tech: Narrative driven Interactive VR Experience. VR Unreal Engine / hand tracking / Motion captured performers / Particle generated interactive text and figures.

More info: We Alone webpage here

 

Associate Lecturer.

I am a Fellow of the Higher Education Authority and have been lecturing and directing at Universities across London and the South East of England regularly since 2008. In a previous life I qualified as a Secondary school teacher and taught in London comprehensives.